![why can i not explode a block in autocad why can i not explode a block in autocad](https://aws1.discourse-cdn.com/sketchup/original/3X/d/0/d0194a2a2170680a30e82c6f2a32fd524c2f425d.png)
This bolt-on kit harnesses the centrifugal force of spinning weights. NET addins.X2 The Screamin' Eagle Variable Pressure Clutch is designed to help put the added power from a Screamin ' Eagle Stage Kit to the pavement. NET Addin Wizard (AcadNetAddinWizard) provides various project wizards, item wizards, coders and widgets to help program AutoCAD. The test command still uses the current database as the running context in this case however, the help methods may just work with side databases. Select an INSERT: 20 entities were added into database. If we run the test command against a complex block reference (INSERT), we may get some command output as follows. The solutions are also further expandable if any other needs. It provides more signatures and honors UCS, running context and synchronization nicely.
Why can i not explode a block in autocad code#
The above concise code addresses both limitations at the same time. Instead, we created a few our own versions from scratch. In our solutions, we do not use the BlockReference.ExplodeToOwnerSpace method at all. LoopThroughInsertAndAddEntity2n3((mat), br1, space) Transaction tr = īlockTableRecord btr = tr.GetObject(br.BlockTableRecord, OpenMode.ForRead) as BlockTableRecord ĭBObject obj = tr.GetObject(id, OpenMode.ForRead) īlockReference br1 = (BlockReference)ent Public static void LoopThroughInsertAndAddEntity2n3(Matrix3d mat, BlockReference br, BlockTableRecord space) LoopThroughInsertAndAddEntity2n3(br.BlockTransform, br, spaceBtr) Transaction tr = br. īlockTableRecord spaceBtr = (BlockTableRecord)tr.GetObject(br.BlockId, OpenMode.ForWrite) Public static ObjectIdCollection ExplodeToOwnerSpace3(this BlockReference br) Private static ObjectIdCollection idsAdded Using (Transaction tr = id.())īlockReference br = (BlockReference)tr.GetObject(id, OpenMode.ForRead) Public static ObjectIdCollection ExplodeToOwnerSpace3(ObjectId id, bool erase = true) Public static void ExplodeToOwnerSpace2(this BlockReference br) Public static void ExplodeToOwnerSpace2(ObjectId id, bool erase = true)
![why can i not explode a block in autocad why can i not explode a block in autocad](https://www.cad-notes.com/wp-content/uploads/2015/07/allow_exploding.png)
![why can i not explode a block in autocad why can i not explode a block in autocad](https://i.ytimg.com/vi/Ng5Ey5_q0tY/hqdefault.jpg)
ObjectIdCollection ids = ExplodeToOwnerSpace3(selRes.ObjectId) Įd.WriteMessage(" entities were added into database.", ids.Count) Įd.WriteMessage("\nEntity Selection failed!") PromptEntityResult selRes = ed.GetEntity(prEntOpt) PrEntOpt.AddAllowedClass(typeof(BlockReference), true) PrEntOpt.SetRejectMessage("\nIt is not an INSERT!") PromptEntityOptions prEntOpt = new PromptEntityOptions("\nSelect an INSERT:") Public static void TestExplodeToOwnerSpace3_Method()Įditor ed = If it created some temporary block references into the database or ran something asynchronously for example, the logic there would definitely fail. Another point is that it is not clear what the BlockReference.ExplodeToOwnerSpace exactly does. Though generally would the block reference be manipulated in the current database, it could not be true always. The first scenario we could think of is that the ObjectAppended event callback may not be running in the same context as the BlockReference.ExplodeToOwnerSpace call. It looks intuitive and concise enough with some event callback as inline and should work for simple situations, but will bring about unexpected effects in complex cases. We might also just let it drop out of scope Go through the results and recurse, exploding the Add our handler around the explode call, removing it Define our handler to capture the nested block references Var toExplode = new ObjectIdCollection() Here is some code snippet from the web for reference. In terms of the first limitation, the BlockReference.ExplodeToOwnerSpace only looks after the first level block definition, somewhere on web introduced a workaround, using the ObjectAppended event to capture those block references that are resulted from the explode operation and call the BlockReference.ExplodeToOwnerSpace on them recursively. There may be some other limitations but we will not corver them in this article. Another severe limitation is that the BlockReference.ExplodeToOwnerSpace method does not return the resultant entities back so as for us to take any further operations onto them if we like. Instead, they will still be kept as block references and be added into the database. That is, for nested blocks inside the root one (needless to say, those nested two or more levels away), they will not be addressed by the BlockReference.ExplodeToOwnerSpace. The first is that the BlockReference.ExplodeToOwnerSpace method only takes care of the first level of the block definition. However, it has some severe limitations as well. NET class BlockReference has a method, ExplodeToOwnerSpace(), which can explode itself and add resultant entities into its owner space, either Model or Space.